Doodle Dash example output generated by Doodle AI
The photo used as input for Doodle Dash from this photo
A real run of this skill. The input is a synthetic portrait, not a customer photo.
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Doodle Dash

A fast, high-energy anime action shot

Use this skill
Your photo
Required
Output
5-15s clip with sound, landscape 3:2
Category
freeform
Cost
5 credits
  • video
  • action
  • anime

What it does

What you get back

Reference-driven action: you supply doodles that say who the character is, and it films a brand-new high-energy shot of them in motion — a run, a leap, a quick spin into a strong pose. Expect the real hand-drawn action toolkit: bold radial speed lines, stretched smear frames through the fastest moves, a single high-contrast impact frame held for a beat at the peak, then a springy settle, all as flat cel-shaded line-and-fill. One committed camera move, a punchy sparse sound bed. Costs one credit per second, comes to life in the background, and lands in the chat in a few seconds.

When the agent picks it

Use when the user wants a NEW high-energy action shot starring their doodle character — "make an action scene of him running", "a dynamic anime dash with speed lines", "have her leap into a big pose", "a fast sakuga-style moment". The reference doodles fix the likeness, and the shot itself is new and kinetic. Anime action STYLE, not any named character. Not for gently animating one exact picture: that is doodle-daydream or doodle-motion.

The full skill file

Every skill is one SKILL.md — this is the exact file the agent reads.

src/mastra/skills/doodle-dash/SKILL.md

Doodle Dash

Film a NEW high-energy action shot starring a character the user already has doodles of. The references define who the character IS — hair, face, colours, outfit — not the composition of the shot.

This skill is an anime action style, never an anime character. You film the user’s own doodle character with the real action toolkit — speed lines, smear frames, a held impact frame — none of which belongs to anyone. Do not turn it into, or reference, any named character, series or studio.

When this is the right skill

Pick this when the request describes fast movement that is not already in the picture:

  • “make an action scene of him running” / “a dynamic dash”
  • “have her leap into a big pose with speed lines”
  • “a fast, punchy anime moment of my character”

Choose doodle-daydream or doodle-motion when the user wants THAT exact drawing to move gently in place, doodle-spark when they want it to power up on the spot, and doodle-intro when they want a title-sequence style reel. Getting image vs reference backwards produces a technically fine clip of the wrong thing — the most common mistake with this model.

What to film

  • One clear action beat — a running dash across frame, a leap, a quick spin that lands in a strong pose. One beat, committed to fully.
  • The hand-drawn action toolkit: bold radial speed lines streaking the motion, stretched smear frames through the fastest part of the move, one held high-contrast impact frame at the peak (a brief flash with a starburst behind), then a springy settle — like keyframes inked on paper.
  • Cel-shaded flat colour with hard-edged shadow shapes and a thin rim light, so the figure reads clearly against the speed.
  • One committed camera move — a fast follow or a quick push into the impact beat. One move, not two, and never a whip-pan-plus-orbit.
  • Staging that survives a phone screen: full body or waist up, generous empty space, one simple flat background so the speed lines read.

How to run it

  1. Gather the reference URLs. Best case is several doodles of the same character from this conversation; one is enough. Put the clearest full view first — references are cited in order.
  2. Call generateVideo with skill: "dash", those URLs as referenceUrls, and the user’s action in description. If they named a length, pass seconds — otherwise it lasts 5 seconds at 1 credit per second.
  3. If the user has no doodle of the character yet, make one first with an image skill, show it, then offer the action shot.
  4. The tool returns status: "queued" with a jobId: it is coming to life. Say it will land here on its own in a few seconds and that it has sound, then stop.

What not to do

  • Do NOT name or depict a character, series, studio or artist. This is a style (“action beat”, “speed lines”, “smear frames”, “impact frame”), not a cast.
  • Do NOT stack three actions into one shot — one committed beat reads as impact; three read as a glitch.
  • Do NOT send more than ten references — the extras are dropped, and the first ones shape the character anyway.
  • Do NOT re-call the tool for the same request, or call it to check progress. The finished result is delivered on its own.
  • Do NOT describe or evaluate the result. You have not seen it.
  • Do NOT film a real, named person. This skill is for the user’s own doodle characters.

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